Tech up and macro to the unit combination of choice.Power your two-base economy with constant Probe production.That means putting up just enough Cannons. Make sure you don't die to an all-in (defined as a low-economy early game attack by the Zerg that, if deflected, puts him far behind).But your real goal is to get a gateway, start teching and attack the Zerg. Think of Cannons as a sacrifice that allow you to take an expansion early in the game. In general, you place your Forge and as many Cannons as needed in order to prevent Zerg from running you over early. Your Forge has to be started at latest once the pool is halfway done. Gas in Natural expansion - A fast gas in the natural expansion means a gas-hungry build: either 2 or 3 Hatch Muta or 2 or 3 Hatch Lurkers.Number of Drones - A "normal" Zerg will want to pump pure Drones for a while after his first six lings.If he takes his gas early for ling speed, try to see if he pulls the Drones back to minerals once he has 100 or if he keeps them on. Gas in Main - One of the most important things to look for the speed at which he takes his main gas is indicative of how fast he will be teching to Lair.Third Hatch in Main - If the Zerg does not expand with his 3rd Hatch expect early aggression.Third Hatch at Expo - If he places his third Hatchery at an expansion, he will probably be going for a macro game but that's not definitive so don't drop your guard completely.If its more Zerglings prepare for an all-in. Extra Zerglings - After his first six Zerglings pop, your probe should always try to see what comes out of his next eggs.While a competent Zerg will not let you see his tech before Corsairs are out, there are minor signs you can look for to get a general idea on what he is doing. In this case, send a second probe out before the lings reach your base and hide it somewhere in the map so you can scout with it later.
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